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ParryDodge [Demo]

ParryDodge [Demo]

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Devlog

  • V0.9
    December 09, 2025 by rear9
    Full audio integration of new explosive attack Fixed some scene transitions Player customization now available in menu Pause screen now available (ESC/P outside of the tutorial sequence)... Continue reading
  • .81
    November 24, 2025 by rear9
    Explosion chain physics hotfix... Continue reading
  • .8
    November 24, 2025 by rear9
    New attack: Missile (Explosive) - Interacts with other attacks in play, creates chain reactions with other explosives Particle effects (Parrying/explosions) Tutorial skipping feature Attack balancing... Continue reading
  • .7
    November 10, 2025 by rear9
    90% of audio implemented (UT placeholder) Parry Hitstop added Improved player hit visuals Enhanced controller UX .exe icon is back Working on new interactive explosive attack + tutorial skipping / mas... Continue reading
  • .61
    November 09, 2025 by rear9
    Fixed bug where attacks persisted after death Added cooldown indicators for parrying and dodging (radial)... Continue reading
  • .6
    November 06, 2025 by rear9
    Audio system in place Placeholder Music (thanks to Toby Fox) Death system Parry/Death SFX Menu revamp Audio sliders General clean-up... Continue reading
  • .52A
    October 31, 2025 by rear9
    - Global Analytics now functional ( https://docs.google.com/spreadsheets/d/1XAis2bsUuPXH3Ij6GkqCkq7drX4BBX0T8jJpnwxR... ) - Cinemachine / Audio WIP... Continue reading
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